29 September 2008

Current WotLK Questions

I've read a lot about Wrath of the Lich King. I'm pretty sure I've seen most of the info that's available, but I still have questions. Here's what I'm wondering about, in no particular order:

  • Where should I start? I like the concept of two starting areas in Northrend. I'll probably switch back and forth a bit, and eventually level in both areas. But I'd like to focus on one or the other initially, and I'm not sure which to choose. That will depend partially on which one is aesthetically more pleasing, but I'm also concerned that there will be quest chains that give must-have items.

  • How will Inscription play out? I've talked about this more in an earlier post. My main questions at this point are around the specific mats needed (will they change?) and how we will learn recipes. I might want to level Inscription, but I'd like to know more first.

  • How will Resto work out for Druids? The Balance tree looks well set, but Resto is still a bit dodgy. Phaelia at Resto4Life is (as always!) your best source here. My main concerns are around the utility of our two new heals, Nourish and Wild Growth. Right now they look a bit useless. I'm also concerned about the Replenish talent. Right now it looks vastly underpowered. I have hopes that these will still be tweaked, but as it stands these all look like they'll go unused.

  • How will Lake Wintergrasp work out? In concept it looks extremely cool and fun. I'm a big fan of the epic nature of AV and this looks like it could go to the next level. On the other hand, it could be a mess. The resets and timing will be a major concern. I have hopes and fears in equal measure for this zone.

  • How much will the new honor items cost? Honor and marks are being reset for WotLK. I totally understand why that is necessary — the players who complain "but I farmed 75k honor!" are exactly the problem that's being addressed. But I'd like to know how much the new items will cost. I play battlegrounds because I enjoy them, so if my honor and marks are lost, I won't mind. But I'd like to put them towards something of value if possible.

  • Will fur linings be useful? I know about the fur linings for bracers. They sound OK, but I can't imagine using them instead of a 'real' bracer enchant based on what's available now. They are all resist gear, which might be kind-of handy but won't compare with +spellpower or whatever. So I want to know if there will be really useful fur linings that would be a real advantage for leatherworkers.

  • Will leatherworking specialization matter? So far, there's no patterns that are specific to Tribal or other leatherworking specializations. That's a shame, considering that my Windhawk set lasted me through my whole level 70 career. Some of the normal items look pretty good so I know there will be useful stuff. But I'm not sure yet if it will match Windhawk.

  • Will my machine handle it? Blizzard is amazing at its ability to do wonderful games with relatively minimal hardware requirements. But I look at the new detailed models and I'm concerned that my Macbook Pro will be at its limit. It does fine now, but will that continue?

  • When will 3.0 hit? We know the WotLK date: 13 November. But I'd like to know when the interim patch will hit. That will obviously have a huge impact, but I'm most concerned about auction house prices and honor points. I guess my preference/expectation would be in a couple weeks, around 7 October. We'll see if I'm right.

  • Can I get the Collector's Edition? I really want it!

  • Will they get some good features in quickly after WotLK? There are a couple things that won't make it in that I'd like to see. One was the option to have different skins for druid forms. The other is the ability to switch between two specs without paying a big respec fee each time. Everything I've read indicates that those are in the works, but won't be here for the launch. I'm very hopeful that they'll get there soon.


That's a pretty decent list for now. I'll update if/when we learn more!

1 comment:

Althura said...

Dealing with the resto question...

Wild Growth is BRILLIANT in raids. I suspect it will be useful in 5-mans as well, but only situationally.

For an example, on survival fights in Sunwell, I regularly beat the CoH priests and chain-healing shammys for overall effective heal with WG.

Nourish, while I don't have any actual experience with it yet, seems to be a "flash heal" alternative for druids, to avoid spamming of the inefficient regrowth or long-cast HT when we're tank healing. A direct heal which benefits from our hots, instead of over-writing them. Sounds like a nice buff to druid tank-spam-healing.

As for Replenish, you're dead right. Any druid wasting talent points on this crap needs taking out the back and shooting.